3D-HGS: 3D Half-Gaussian Splatting

33
citations
#209
in CVPR 2025
of 2873 papers
4
Top Authors
8
Data Points

Abstract

Photo-realistic image rendering from 3D scene reconstruction has advanced significantly with neural rendering techniques. Among these, 3D Gaussian Splatting (3D-GS) outperforms Neural Radiance Fields (NeRFs) in quality and speed but struggles with shape and color discontinuities. We propose 3D Half-Gaussian (3D-HGS) kernels as a plug-and-play solution to address these limitations. Our experiments show that 3D-HGS enhances existing 3D-GS methods, achieving state-of-the-art rendering quality without compromising speed.

Citation History

Jan 24, 2026
0
Jan 26, 2026
0
Jan 26, 2026
0
Jan 27, 2026
30+30
Feb 4, 2026
32+2
Feb 13, 2026
32
Feb 13, 2026
33+1
Feb 13, 2026
33