"real-time rendering" Papers

62 papers found • Page 2 of 2

Omni-Recon: Harnessing Image-based Rendering for General-Purpose Neural Radiance Fields

Yonggan Fu, Huaizhi Qu, Zhifan Ye et al.

ECCV 2024arXiv:2403.11131

Pixel-GS Density Control with Pixel-aware Gradient for 3D Gaussian Splatting

Zheng Zhang, WENBO HU, Yixing Lao et al.

ECCV 2024arXiv:2403.15530
99
citations

pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction

David Charatan, Sizhe Lester Li, Andrea Tagliasacchi et al.

CVPR 2024arXiv:2312.12337
516
citations

Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting

Zeyu Yang, Hongye Yang, Zijie Pan et al.

ICLR 2024oralarXiv:2310.10642
460
citations

REFRAME: Reflective Surface Real-Time Rendering for Mobile Devices

Chaojie Ji, Yufeng Li, Yiyi Liao

ECCV 2024arXiv:2403.16481
1
citations

Relightable Gaussian Codec Avatars

Shunsuke Saito, Gabriel Schwartz, Tomas Simon et al.

CVPR 2024arXiv:2312.03704
129
citations

SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM

Mingrui Li, Shuhong Liu, Heng Zhou et al.

ECCV 2024arXiv:2402.03246
136
citations

Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction

Diwen Wan, Ruijie Lu, Gang Zeng

ICML 2024arXiv:2406.03697
40
citations

SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting

Richard Shaw, Michal Nazarczuk, Song Jifei et al.

ECCV 2024arXiv:2312.13308
26
citations

Texture-GS: Disentangle the Geometry and Texture for 3D Gaussian Splatting Editing

Tian-Xing Xu, WENBO HU, Yu-Kun Lai et al.

ECCV 2024arXiv:2403.10050
40
citations

VersatileGaussian: Real-time Neural Rendering for Versatile Tasks using Gaussian Splatting

Renjie Li, Zhiwen Fan, Bohua Wang et al.

ECCV 2024
3
citations

VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams

Liao Wang, Kaixin Yao, Chengcheng Guo et al.

CVPR 2024arXiv:2312.01407
22
citations