"real-time rendering" Papers
62 papers found • Page 2 of 2
Conference
Omni-Recon: Harnessing Image-based Rendering for General-Purpose Neural Radiance Fields
Yonggan Fu, Huaizhi Qu, Zhifan Ye et al.
ECCV 2024arXiv:2403.11131
Pixel-GS Density Control with Pixel-aware Gradient for 3D Gaussian Splatting
Zheng Zhang, WENBO HU, Yixing Lao et al.
ECCV 2024arXiv:2403.15530
99
citations
pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstruction
David Charatan, Sizhe Lester Li, Andrea Tagliasacchi et al.
CVPR 2024arXiv:2312.12337
516
citations
Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting
Zeyu Yang, Hongye Yang, Zijie Pan et al.
ICLR 2024oralarXiv:2310.10642
460
citations
REFRAME: Reflective Surface Real-Time Rendering for Mobile Devices
Chaojie Ji, Yufeng Li, Yiyi Liao
ECCV 2024arXiv:2403.16481
1
citations
Relightable Gaussian Codec Avatars
Shunsuke Saito, Gabriel Schwartz, Tomas Simon et al.
CVPR 2024arXiv:2312.03704
129
citations
SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM
Mingrui Li, Shuhong Liu, Heng Zhou et al.
ECCV 2024arXiv:2402.03246
136
citations
Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction
Diwen Wan, Ruijie Lu, Gang Zeng
ICML 2024arXiv:2406.03697
40
citations
SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting
Richard Shaw, Michal Nazarczuk, Song Jifei et al.
ECCV 2024arXiv:2312.13308
26
citations
Texture-GS: Disentangle the Geometry and Texture for 3D Gaussian Splatting Editing
Tian-Xing Xu, WENBO HU, Yu-Kun Lai et al.
ECCV 2024arXiv:2403.10050
40
citations
VersatileGaussian: Real-time Neural Rendering for Versatile Tasks using Gaussian Splatting
Renjie Li, Zhiwen Fan, Bohua Wang et al.
ECCV 2024
3
citations
VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams
Liao Wang, Kaixin Yao, Chengcheng Guo et al.
CVPR 2024arXiv:2312.01407
22
citations