"dynamic scene reconstruction" Papers
47 papers found
Conference
4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos
Mengqi Guo, Bo Xu, Yanyan Li et al.
4D Gaussian Splatting SLAM
Yanyan Li, Youxu Fang, Zunjie Zhu et al.
4DGT: Learning a 4D Gaussian Transformer Using Real-World Monocular Videos
Zhen Xu, Zhengqin Li, Zhao Dong et al.
Align3R: Aligned Monocular Depth Estimation for Dynamic Videos
Edward LOO, Tianyu HUANG, Peng Li et al.
AnyMap: Learning a General Camera Model for Structure-from-Motion with Unknown Distortion in Dynamic Scenes
Andrea Porfiri Dal Cin, Georgi Dikov, Jihong Ju et al.
Back on Track: Bundle Adjustment for Dynamic Scene Reconstruction
Weirong Chen, Ganlin Zhang, Felix Wimbauer et al.
BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting
Yiren Lu, Yunlai Zhou, Disheng Liu et al.
CanFields: Consolidating Diffeomorphic Flows for Non-Rigid 4D Interpolation from Arbitrary-Length Sequences
Miaowei Wang, Changjian Li, Amir Vaxman
CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models
Rundi Wu, Ruiqi Gao, Ben Poole et al.
DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-free 3D Reconstruction
Rui Wang, Quentin Lohmeyer, Mirko Meboldt et al.
DGS-LRM: Real-Time Deformable 3D Gaussian Reconstruction From Monocular Videos
Chieh Lin, Zhaoyang Lv, Songyin Wu et al.
Dynamic Gaussian Splatting from Defocused and Motion-blurred Monocular Videos
Xuankai Zhang, Junjin Xiao, Qing Zhang
Event-boosted Deformable 3D Gaussians for Dynamic Scene Reconstruction
Wenhao Xu, Wenming Weng, Yueyi Zhang et al.
Flux4D: Flow-based Unsupervised 4D Reconstruction
Jingkang Wang, Henry Che, Yun Chen et al.
Fused View-Time Attention and Feedforward Reconstruction for 4D Scene Generation
Chaoyang Wang, Ashkan Mirzaei, Vidit Goel et al.
Gaussian Splatting Lucas-Kanade
Liuyue Xie, Joel Julin, Koichiro Niinuma et al.
GS-LiDAR: Generating Realistic LiDAR Point Clouds with Panoramic Gaussian Splatting
Junzhe Jiang, Chun Gu, Yurui Chen et al.
HiMoR: Monocular Deformable Gaussian Reconstruction with Hierarchical Motion Representation
Yiming Liang, Tianhan Xu, Yuta Kikuchi
Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting
Jinbo Yan, Rui Peng, Zhiyan Wang et al.
Leveraging 2D Priors and SDF Guidance for Urban Scene Rendering
Siddharth Tourani, Jayaram Reddy, Akash Kumbar et al.
MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes
XINJIE ZHANG, Zhening Liu, Yifan Zhang et al.
MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priors
Qingming LIU, Yuan Liu, Jiepeng Wang et al.
MonoFusion: Sparse-View 4D Reconstruction via Monocular Fusion
Zihan Wang, Jeff Tan, Tarasha Khurana et al.
Multi-View 3D Point Tracking
Frano Rajič, Haofei Xu, Marko Mihajlovic et al.
ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos
Shi Chen, Erik Sandström, Sandro Lombardi et al.
ReCon-GS: Continuum-Preserved Guassian Streaming for Fast and Compact Reconstruction of Dynamic Scenes
Jiaye Fu, Qiankun Gao, Chengxiang Wen et al.
Reconstruct, Inpaint, Test-Time Finetune: Dynamic Novel-view Synthesis from Monocular Videos
Kaihua Chen, Tarasha Khurana, Deva Ramanan
ReMatching Dynamic Reconstruction Flow
Sara Oblak, Despoina Paschalidou, Sanja Fidler et al.
RGB-Only Supervised Camera Parameter Optimization in Dynamic Scenes
Fang Li, Hao Zhang, Narendra Ahuja
RoMo: Robust Motion Segmentation Improves Structure from Motion
Lily Goli, Sara Sabour, Mark Matthews et al.
Spk2SRImgNet: Super-Resolve Dynamic Scene from Spike Stream via Motion Aligned Collaborative Filtering
Yuanlin Wang, Yiyang Zhang, Ruiqin Xiong et al.
SplatFlow: Self-Supervised Dynamic Gaussian Splatting in Neural Motion Flow Field for Autonomous Driving
Su Sun, Cheng Zhao, Zhuoyang Sun et al.
SplineGS: Learning Smooth Trajectories in Gaussian Splatting for Dynamic Scene Reconstruction
Jihwan Yoon, Sangbeom Han, Jaeseok Oh et al.
STORM: Spatio-TempOral Reconstruction Model For Large-Scale Outdoor Scenes
Jiawei Yang, Jiahui Huang, Boris Ivanovic et al.
Swift4D: Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene
Jiahao Wu, Rui Peng, Zhiyan Wang et al.
Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splatting
Nan Wang, Lixing Xiao, Yuantao Chen et al.
Vivid4D: Improving 4D Reconstruction from Monocular Video by Video Inpainting
Jiaxin Huang, Sheng Miao, Bangbang Yang et al.
DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Video
Huiqiang Sun, Xingyi Li, Liao Shen et al.
Flowed Time of Flight Radiance Fields
Mikhail Okunev, Marc Mapeke, Benjamin Attal et al.
KFD-NeRF: Rethinking Dynamic NeRF with Kalman Filter
Yifan Zhan, Zhuoxiao Li, Muyao Niu et al.
Learning to Robustly Reconstruct Dynamic Scenes from Low-light Spike Streams
Liwen Hu, gang ding, Mianzhi Liu et al.
Light-in-Flight for a World-in-Motion
Jongho Lee, Ryan J Suess, Mohit Gupta
Non-Line-of-Sight Estimation of Fast Human Motion with Slow Scanning Imagers
Javier Grau Chopite, Patrick Hähn, Matthias B Hullin
Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting
Jeongmin Bae, Seoha Kim, Youngsik Yun et al.
Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting
Zeyu Yang, Hongye Yang, Zijie Pan et al.
Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction
Diwen Wan, Ruijie Lu, Gang Zeng
SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting
Richard Shaw, Michal Nazarczuk, Song Jifei et al.