Highlight "real-time rendering" Papers
6 papers found
Conference
Disentangled Clothed Avatar Generation with Layered Representation
Weitian Zhang, Yichao Yan, Sijing Wu et al.
ICCV 2025highlightarXiv:2501.04631
3
citations
Improving Gaussian Splatting with Localized Points Management
Haosen Yang, Chenhao Zhang, Wenqing Wang et al.
CVPR 2025highlightarXiv:2406.04251
6
citations
MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes
XINJIE ZHANG, Zhening Liu, Yifan Zhang et al.
ICCV 2025highlightarXiv:2410.13613
24
citations
TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splatting
Jianchuan Chen, Jingchuan Hu, Gaige Wang et al.
CVPR 2025highlightarXiv:2503.17032
11
citations
GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis
Shunyuan Zheng, Boyao ZHOU, Ruizhi Shao et al.
CVPR 2024highlightarXiv:2312.02155
166
citations
HashPoint: Accelerated Point Searching and Sampling for Neural Rendering
Jiahao Ma, Miaomiao Liu, David Ahmedt-Aristizabal et al.
CVPR 2024highlightarXiv:2404.14044
2
citations