"scene editing" Papers

12 papers found

Differentiable Inverse Rendering with Interpretable Basis BRDFs

Hoon-Gyu Chung, Seokjun Choi, Seung-Hwan Baek

CVPR 2025arXiv:2411.17994
3
citations

Leveraging 2D Priors and SDF Guidance for Urban Scene Rendering

Siddharth Tourani, Jayaram Reddy, Akash Kumbar et al.

ICCV 2025

ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting

Ruijie Zhu, Mulin Yu, Linning Xu et al.

ICCV 2025arXiv:2507.15454
7
citations

SceneX: Procedural Controllable Large-Scale Scene Generation

Mengqi Zhou, Yuxi Wang, Jun Hou et al.

AAAI 2025paperarXiv:2403.15698

Trace3D: Consistent Segmentation Lifting via Gaussian Instance Tracing

Hongyu Shen, Junfeng Ni, Weishuo Li et al.

ICCV 2025arXiv:2508.03227
9
citations

DATENeRF: Depth-Aware Text-based Editing of NeRFs

Sara Rojas Martinez, Julien Philip, Kai Zhang et al.

ECCV 2024arXiv:2404.04526
5
citations

DORSal: Diffusion for Object-centric Representations of Scenes $\textit{et al.}$

Allan Jabri, Sjoerd van Steenkiste, Emiel Hoogeboom et al.

ICLR 2024

Lift3D: Zero-Shot Lifting of Any 2D Vision Model to 3D

Mukund Varma T, Peihao Wang, Zhiwen Fan et al.

CVPR 2024arXiv:2403.18922
13
citations

MirrorGaussian: Reflecting 3D Gaussians for Reconstructing Mirror Reflections

Jiayue Liu, Tang Xiao, Freeman Cheng et al.

ECCV 2024arXiv:2405.11921
20
citations

Omni-Recon: Harnessing Image-based Rendering for General-Purpose Neural Radiance Fields

Yonggan Fu, Huaizhi Qu, Zhifan Ye et al.

ECCV 2024arXiv:2403.11131

Texture-GS: Disentangle the Geometry and Texture for 3D Gaussian Splatting Editing

Tian-Xing Xu, WENBO HU, Yu-Kun Lai et al.

ECCV 2024arXiv:2403.10050
40
citations

Total-Decom: Decomposed 3D Scene Reconstruction with Minimal Interaction

Xiaoyang Lyu, Chirui Chang, Peng Dai et al.

CVPR 2024highlightarXiv:2403.19314
12
citations