"scene reconstruction" Papers

35 papers found

A Constrained Optimization Approach for Gaussian Splatting from Coarsely-posed Images and Noisy Lidar Point Clouds

Jizong Peng, Tze Ho Elden Tse, Kai Xu et al.

ICCV 2025highlightarXiv:2504.09129

ASHiTA: Automatic Scene-grounded HIerarchical Task Analysis

Yun Chang, Leonor Fermoselle, Duy Ta et al.

CVPR 2025arXiv:2504.06553
4
citations

Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction

Yuanhao Cai, He Zhang, Kai Zhang et al.

ICCV 2025arXiv:2411.14384
18
citations

DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splatting

Moonsoo Jeong, Dongbeen Kim, Minseong Kim et al.

NEURIPS 2025arXiv:2510.26921

DRAWER: Digital Reconstruction and Articulation With Environment Realism

Hongchi Xia, Entong Su, Marius Memmel et al.

CVPR 2025arXiv:2504.15278
15
citations

ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors

Minsu Kim, Subin Jeon, In Cho et al.

ICCV 2025arXiv:2508.06014

Faster and Better 3D Splatting via Group Training

Chengbo Wang, Guozheng Ma, Yizhen Lao et al.

ICCV 2025arXiv:2412.07608
3
citations

GPVK-VL: Geometry-Preserving Virtual Keyframes for Visual Localization under Large Viewpoint Changes

Yunxuan Li, Lei Fan, Xiaoying Xing et al.

CVPR 2025

InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes

Zesong Yang, Bangbang Yang, Wenqi Dong et al.

ICCV 2025arXiv:2507.08416
2
citations

InvRGB+L: Inverse Rendering of Complex Scenes with Unified Color and LiDAR Reflectance Modeling

Xiaoxue Chen, Bhargav Chandaka, Chih-Hao Lin et al.

ICCV 2025arXiv:2507.17613

LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scene

Xiaoyu Zhang, Weihong Pan, Chong Bao et al.

CVPR 2025arXiv:2503.18513
7
citations

MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting

Yumeng He, Yunbo Wang

NEURIPS 2025spotlightarXiv:2405.20791
1
citations

MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds

Zhenggang Tang, Yuchen Fan, Dilin Wang et al.

CVPR 2025arXiv:2412.06974
85
citations

NextBestPath: Efficient 3D Mapping of Unseen Environments

Shiyao Li, Antoine Guedon, Clémentin Boittiaux et al.

ICLR 2025arXiv:2502.05378
4
citations

Novel View Synthesis from A Few Glimpses via Test-Time Natural Video Completion

Yan Xu, Yixing Wang, Stella X. Yu

NEURIPS 2025arXiv:2511.17932

ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting

Ruijie Zhu, Mulin Yu, Linning Xu et al.

ICCV 2025arXiv:2507.15454
7
citations

Proactive Scene Decomposition and Reconstruction

Baicheng Li, Zike Yan, Dong Wu et al.

ICCV 2025arXiv:2510.16272

SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embedding

Tianci Wen, Zhiang Liu, Yongchun Fang

ICCV 2025arXiv:2501.05242
5
citations

Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives

Alex Hanson, Allen Tu, Geng Lin et al.

CVPR 2025arXiv:2412.00578
38
citations

SteerX: Creating Any Camera-Free 3D and 4D Scenes with Geometric Steering

Byeongjun Park, Hyojun Go, Hyelin Nam et al.

ICCV 2025arXiv:2503.12024
5
citations

Stereo4D: Learning How Things Move in 3D from Internet Stereo Videos

Linyi Jin, Richard Tucker, Zhengqi Li et al.

CVPR 2025arXiv:2412.09621
60
citations

Subjective Camera 1.0: Bridging Human Cognition and Visual Reconstruction through Sequence-Aware Sketch-Guided Diffusion

Haoyang Chen, Dongfang Sun, Caoyuan Ma et al.

ICCV 2025arXiv:2506.23711
2
citations

UrbanCAD: Towards Highly Controllable and Photorealistic 3D Vehicles for Urban Scene Simulation

Yichong Lu, Yichi Cai, Shangzhan Zhang et al.

CVPR 2025arXiv:2411.19292
3
citations

VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold

Dominic Maggio, Hyungtae Lim, Luca Carlone

NEURIPS 2025arXiv:2505.12549
48
citations

VGGT: Visual Geometry Grounded Transformer

Jianyuan Wang, Minghao Chen, Nikita Karaev et al.

CVPR 2025arXiv:2503.11651
612
citations

BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting

Lingzhe Zhao, Peng Wang, Peidong Liu

ECCV 2024arXiv:2403.11831
74
citations

CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians

Yang Liu, Chuanchen Luo, Lue Fan et al.

ECCV 2024arXiv:2404.01133
186
citations

ClusteringSDF: Self-Organized Neural Implicit Surfaces for 3D Decomposition

Tianhao Wu, Chuanxia Zheng, Qianyi Wu et al.

ECCV 2024arXiv:2403.14619
4
citations

FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting

Zehao Zhu, Zhiwen Fan, Yifan Jiang et al.

ECCV 2024arXiv:2312.00451
297
citations

GaussReg: Fast 3D Registration with Gaussian Splatting

Jiahao Chang, Yinglin Xu, Yihao Li et al.

ECCV 2024arXiv:2407.05254
17
citations

PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustment

Tianchen Deng, Guole Shen, Tong Qin et al.

CVPR 2024arXiv:2312.09866
105
citations

Rasterized Edge Gradients: Handling Discontinuities Differentially

Stanislav Pidhorskyi, Tomas Simon, Gabriel Schwartz et al.

ECCV 2024arXiv:2405.02508
10
citations

SNI-SLAM: Semantic Neural Implicit SLAM

Siting Zhu, Guangming Wang, Hermann Blum et al.

CVPR 2024arXiv:2311.11016
105
citations

Total-Decom: Decomposed 3D Scene Reconstruction with Minimal Interaction

Xiaoyang Lyu, Chirui Chang, Peng Dai et al.

CVPR 2024highlightarXiv:2403.19314
12
citations

WaveMo: Learning Wavefront Modulations to See Through Scattering

Mingyang Xie, Haiyun Guo, Brandon Y. Feng et al.

CVPR 2024arXiv:2404.07985
8
citations