"scene reconstruction" Papers
35 papers found
Conference
A Constrained Optimization Approach for Gaussian Splatting from Coarsely-posed Images and Noisy Lidar Point Clouds
Jizong Peng, Tze Ho Elden Tse, Kai Xu et al.
ASHiTA: Automatic Scene-grounded HIerarchical Task Analysis
Yun Chang, Leonor Fermoselle, Duy Ta et al.
Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction
Yuanhao Cai, He Zhang, Kai Zhang et al.
DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splatting
Moonsoo Jeong, Dongbeen Kim, Minseong Kim et al.
DRAWER: Digital Reconstruction and Articulation With Environment Realism
Hongchi Xia, Entong Su, Marius Memmel et al.
ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors
Minsu Kim, Subin Jeon, In Cho et al.
Faster and Better 3D Splatting via Group Training
Chengbo Wang, Guozheng Ma, Yizhen Lao et al.
GPVK-VL: Geometry-Preserving Virtual Keyframes for Visual Localization under Large Viewpoint Changes
Yunxuan Li, Lei Fan, Xiaoying Xing et al.
InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes
Zesong Yang, Bangbang Yang, Wenqi Dong et al.
InvRGB+L: Inverse Rendering of Complex Scenes with Unified Color and LiDAR Reflectance Modeling
Xiaoxue Chen, Bhargav Chandaka, Chih-Hao Lin et al.
LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scene
Xiaoyu Zhang, Weihong Pan, Chong Bao et al.
MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting
Yumeng He, Yunbo Wang
MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds
Zhenggang Tang, Yuchen Fan, Dilin Wang et al.
NextBestPath: Efficient 3D Mapping of Unseen Environments
Shiyao Li, Antoine Guedon, Clémentin Boittiaux et al.
Novel View Synthesis from A Few Glimpses via Test-Time Natural Video Completion
Yan Xu, Yixing Wang, Stella X. Yu
ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting
Ruijie Zhu, Mulin Yu, Linning Xu et al.
Proactive Scene Decomposition and Reconstruction
Baicheng Li, Zike Yan, Dong Wu et al.
SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embedding
Tianci Wen, Zhiang Liu, Yongchun Fang
Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives
Alex Hanson, Allen Tu, Geng Lin et al.
SteerX: Creating Any Camera-Free 3D and 4D Scenes with Geometric Steering
Byeongjun Park, Hyojun Go, Hyelin Nam et al.
Stereo4D: Learning How Things Move in 3D from Internet Stereo Videos
Linyi Jin, Richard Tucker, Zhengqi Li et al.
Subjective Camera 1.0: Bridging Human Cognition and Visual Reconstruction through Sequence-Aware Sketch-Guided Diffusion
Haoyang Chen, Dongfang Sun, Caoyuan Ma et al.
UrbanCAD: Towards Highly Controllable and Photorealistic 3D Vehicles for Urban Scene Simulation
Yichong Lu, Yichi Cai, Shangzhan Zhang et al.
VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold
Dominic Maggio, Hyungtae Lim, Luca Carlone
VGGT: Visual Geometry Grounded Transformer
Jianyuan Wang, Minghao Chen, Nikita Karaev et al.
BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting
Lingzhe Zhao, Peng Wang, Peidong Liu
CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians
Yang Liu, Chuanchen Luo, Lue Fan et al.
ClusteringSDF: Self-Organized Neural Implicit Surfaces for 3D Decomposition
Tianhao Wu, Chuanxia Zheng, Qianyi Wu et al.
FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting
Zehao Zhu, Zhiwen Fan, Yifan Jiang et al.
GaussReg: Fast 3D Registration with Gaussian Splatting
Jiahao Chang, Yinglin Xu, Yihao Li et al.
PLGSLAM: Progressive Neural Scene Represenation with Local to Global Bundle Adjustment
Tianchen Deng, Guole Shen, Tong Qin et al.
Rasterized Edge Gradients: Handling Discontinuities Differentially
Stanislav Pidhorskyi, Tomas Simon, Gabriel Schwartz et al.
SNI-SLAM: Semantic Neural Implicit SLAM
Siting Zhu, Guangming Wang, Hermann Blum et al.
Total-Decom: Decomposed 3D Scene Reconstruction with Minimal Interaction
Xiaoyang Lyu, Chirui Chang, Peng Dai et al.
WaveMo: Learning Wavefront Modulations to See Through Scattering
Mingyang Xie, Haiyun Guo, Brandon Y. Feng et al.