"gaussian splatting" Papers
85 papers found • Page 2 of 2
Conference
Orientation-anchored Hyper-Gaussian for 4D Reconstruction from Casual Videos
Junyi Wu, Jiachen Tao, Haoxuan Wang et al.
PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videos
Hanxiao Jiang, Hao-Yu Hsu, Kaifeng Zhang et al.
Proactive Scene Decomposition and Reconstruction
Baicheng Li, Zike Yan, Dong Wu et al.
ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos
Shi Chen, Erik Sandström, Sandro Lombardi et al.
PseudoMapTrainer: Learning Online Mapping without HD Maps
Christian Löwens, Thorben Funke, Jingchao Xie et al.
Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-order Geometric Primitives
ziyu zhang, Binbin Huang, Hanqing Jiang et al.
RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis
Hugo Blanc, Jean-Emmanuel Deschaud, Alexis Paljic
ReCap: Better Gaussian Relighting with Cross-Environment Captures
Jingzhi Li, Zongwei Wu, Eduard Zamfir et al.
ReCon-GS: Continuum-Preserved Guassian Streaming for Fast and Compact Reconstruction of Dynamic Scenes
Jiaye Fu, Qiankun Gao, Chengxiang Wen et al.
Reflective Gaussian Splatting
Yuxuan Yao, Zixuan Zeng, Chun Gu et al.
SC-OmniGS: Self-Calibrating Omnidirectional Gaussian Splatting
Huajian Huang, Yingshu Chen, Longwei Li et al.
SHeaP: Self-supervised Head Geometry Predictor Learned via 2D Gaussians
Liam Schoneveld, Zhe Chen, Davide Davoli et al.
SinGS: Animatable Single-Image Human Gaussian Splats with Kinematic Priors
Yufan Wu, Xuanhong Chen, Wen Li et al.
Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views
Jiang Wu, Rui Li, Yu Zhu et al.
SplatFlow: Self-Supervised Dynamic Gaussian Splatting in Neural Motion Flow Field for Autonomous Driving
Su Sun, Cheng Zhao, Zhuoyang Sun et al.
TopoGaussian: Inferring Internal Topology Structures from Visual Clues
Xiaoyu Xiong, Changyu Hu, Chunru Lin et al.
Toward Real-world BEV Perception: Depth Uncertainty Estimation via Gaussian Splatting
Shu-Wei Lu, Yi-Hsuan Tsai, Yi-Ting Chen
Turbo3D: Ultra-fast Text-to-3D Generation
Hanzhe Hu, Tianwei Yin, Fujun Luan et al.
Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splatting
Nan Wang, Lixing Xiao, Yuantao Chen et al.
WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments
Jianhao Zheng, Zihan Zhu, Valentin Bieri et al.
CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field
Jiarui Hu, Xianhao Chen, Boyin Feng et al.
FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embedding
Jun Xiang, Xuan Gao, Yudong Guo et al.
GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting
Xiaoyu Zhou, Xingjian Ran, Yajiao Xiong et al.
GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting
Yiwen Chen, Zilong Chen, Chi Zhang et al.
GaussReg: Fast 3D Registration with Gaussian Splatting
Jiahao Chang, Yinglin Xu, Yihao Li et al.
Generalizable Human Gaussians for Sparse View Synthesis
Youngjoong Kwon, Baole Fang, Yixing Lu et al.
GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation
Yinghao Xu, Zifan Shi, Wang Yifan et al.
HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting
Yuheng Jiang, Zhehao Shen, Penghao Wang et al.
I2-SLAM: Inverting Imaging Process for Robust Photorealistic Dense SLAM
Gwangtak Bae, Changwoon Choi, Hyeongjun Heo et al.
IM-3D: Iterative Multiview Diffusion and Reconstruction for High-Quality 3D Generation
Luke Melas-Kyriazi, Iro Laina, Christian Rupprecht et al.
SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM
Mingrui Li, Shuhong Liu, Heng Zhou et al.
Splatter Image: Ultra-Fast Single-View 3D Reconstruction
Stanislaw Szymanowicz, Christian Rupprecht, Andrea Vedaldi
TalkingGaussian: Structure-Persistent 3D Talking Head Synthesis via Gaussian Splatting
Jiahe Li, Jiawei Zhang, Xiao Bai et al.
Text-to-3D using Gaussian Splatting
Zilong Chen, Feng Wang, Yikai Wang et al.
Triplane Meets Gaussian Splatting: Fast and Generalizable Single-View 3D Reconstruction with Transformers
Zi-Xin Zou, Zhipeng Yu, Yuan-Chen Guo et al.