"3d gaussian splatting" Papers
205 papers found • Page 3 of 5
Conference
ObjectGS: Object-aware Scene Reconstruction and Scene Understanding via Gaussian Splatting
Ruijie Zhu, Mulin Yu, Linning Xu et al.
Object-X: Learning to Reconstruct Multi-Modal 3D Object Representations
Gaia Di Lorenzo, Federico Tombari, Marc Pollefeys et al.
OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering
Shiyong Liu, Xiao Tang, Zhihao Li et al.
ODG: Occupancy Prediction Using Dual Gaussians
Yunxiao Shi, Yinhao Zhu, Herbert Cai et al.
ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos
Zetong Zhang, Manuel Kaufmann, Lixin Xue et al.
Omnidirectional 3D Scene Reconstruction from Single Image
Ren Yang, Jiahao Li, Yan Lu
OmniZoom: A Universal Plug-and-Play Paradigm for Cross-Device Smooth Zoom Interpolation
Xiaoan Zhu, Yue Zhao, Tianyang Hu et al.
OnlineSplatter: Pose-Free Online 3D Reconstruction for Free-Moving Objects
Mark H. Huang, Lin Geng Foo, Christian Theobalt et al.
Optimized Minimal 3D Gaussian Splatting
Joo Chan Lee, Jong Hwan Ko, Eunbyung Park
Poison-splat: Computation Cost Attack on 3D Gaussian Splatting
Jiahao Lu, Yifan Zhang, Qiuhong Shen et al.
PolGS: Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction
Yufei Han, Bowen Tie, Heng Guo et al.
POp-GS: Next Best View in 3D-Gaussian Splatting with P-Optimality
Joey Wilson, Marcelino M. de Almeida, Sachit Mahajan et al.
PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting
Alex Hanson, Allen Tu, Vasu Singla et al.
Radiance Fields in XR: A Survey on How Radiance Fields are Envisioned and Addressed for XR Research
Ke Li, Mana Masuda, Susanne Schmidt et al.
REArtGS: Reconstructing and Generating Articulated Objects via 3D Gaussian Splatting with Geometric and Motion Constraints
Di Wu, Liu Liu, Zhou Linli et al.
ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recovery
Yanzhe Lyu, Kai Cheng, Kang Xin et al.
Retri3D: 3D Neural Graphics Representation Retrieval
Yushi Guan, Daniel Kwan, Jean Dandurand et al.
RGE-GS: Reward-Guided Expansive Driving Scene Reconstruction via Diffusion Priors
Sicong Du, Jiarun Liu, Qifeng Chen et al.
RNG: Relightable Neural Gaussians
Jiahui Fan, Fujun Luan, Jian Yang et al.
RoboPearls: Editable Video Simulation for Robot Manipulation
Tao Tang, Likui Zhang, Youpeng Wen et al.
S3R-GS: Streamlining the Pipeline for Large-Scale Street Scene Reconstruction
Guangting Zheng, Jiajun Deng, Xiaomeng Chu et al.
SAP: Exact Sorting in Splatting via Screen-Aligned Primitives
Zhanke Wang, Zhiyan Wang, Kaiqiang Xiong et al.
Scene4U: Hierarchical Layered 3D Scene Reconstruction from Single Panoramic Image for Your Immerse Exploration
Zilong Huang, Jun He, Junyan Ye et al.
SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretraining
Yue Li, Qi Ma, Runyi Yang et al.
Seam360GS: Seamless 360° Gaussian Splatting from Real-World Omnidirectional Images
Changha Shin, Woong Oh Cho, Seon Joo Kim
Seeing A 3D World in A Grain of Sand
Yufan Zhang, Yu Ji, Yu Guo et al.
SegmentDreamer: Towards High-fidelity Text-to-3D Synthesis with Segmented Consistency Trajectory Distillation
Jiahao Zhu, Zixuan Chen, Guangcong Wang et al.
SEGS-SLAM: Structure-enhanced 3D Gaussian Splatting SLAM with Appearance Embedding
Tianci Wen, Zhiang Liu, Yongchun Fang
Self-Ensembling Gaussian Splatting for Few-Shot Novel View Synthesis
Chen Zhao, Xuan Wang, Tong Zhang et al.
SfM-Free 3D Gaussian Splatting via Hierarchical Training
Bo Ji, Angela Yao
Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives
Alex Hanson, Allen Tu, Geng Lin et al.
SplArt: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splatting
Shengjie Lin, Jiading Fang, Muhammad Zubair Irshad et al.
SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis
Hyojun Go, byeongjun park, Jiho Jang et al.
SplatFormer: Point Transformer for Robust 3D Gaussian Splatting
Yutong Chen, Marko Mihajlovic, Xiyi Chen et al.
SplineGS: Learning Smooth Trajectories in Gaussian Splatting for Dynamic Scene Reconstruction
Jihwan Yoon, Sangbeom Han, Jaeseok Oh et al.
StochasticSplats: Stochastic Rasterization for Sorting-Free 3D Gaussian Splatting
Shakiba Kheradmand, Delio Vicini, George Kopanas et al.
StreamGS: Online Generalizable Gaussian Splatting Reconstruction for Unposed Image Streams
Yang LI, Jinglu Wang, Lei Chu et al.
SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering
Hanxiao Sun, Yupeng Gao, Jin Xie et al.
Swift4D: Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene
Jiahao Wu, Rui Peng, Zhiyan Wang et al.
Taming Video Diffusion Prior with Scene-Grounding Guidance for 3D Gaussian Splatting from Sparse Inputs
Yingji Zhong, Zhihao Li, Dave Zhenyu Chen et al.
TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splatting
Jianchuan Chen, Jingchuan Hu, Gaige Wang et al.
TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting
Bojun Xiong, Jialun Liu, JiaKui Hu et al.
ThermalGaussian: Thermal 3D Gaussian Splatting
Rongfeng Lu, Hangyu Chen, Zunjie Zhu et al.
Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields
Navami Kairanda, Marc Habermann, Shanthika Shankar Naik et al.
ToF-Splatting: Dense SLAM using Sparse Time-of-Flight Depth and Multi-Frame Integration
Andrea Conti, Matteo Poggi, Valerio Cambareri et al.
Towards Realistic Example-based Modeling via 3D Gaussian Stitching
Xinyu Gao, Ziyi Yang, Bingchen Gong et al.
Toy-GS: Assembling Local Gaussians for Precisely Rendering Large-Scale Free Camera Trajectories
Xiaohan Zhang, Zhenyu Sun, Yukui Qiu et al.
Trace3D: Consistent Segmentation Lifting via Gaussian Instance Tracing
Hongyu Shen, Junfeng Ni, Weishuo Li et al.
TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with Transformers
Chuanrui Zhang, Yingshuang Zou, Zhuoling Li et al.
USP-Gaussian: Unifying Spike-based Image Reconstruction, Pose Correction and Gaussian Splatting
Kang Chen, Jiyuan Zhang, Zecheng Hao et al.