"3d gaussian splatting" Papers
205 papers found • Page 1 of 5
Conference
3D Gaussian Splatting based Scene-independent Relocalization with Unidirectional and Bidirectional Feature Fusion
Junyi Wang, Yuze Wang, Wantong Duan et al.
3D-GSW: 3D Gaussian Splatting for Robust Watermarking
Youngdong Jang, Hyunje Park, Feng Yang et al.
3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting
Qi Wu, Janick Martinez Esturo, Ashkan Mirzaei et al.
3D-HGS: 3D Half-Gaussian Splatting
Haolin Li, Jinyang Liu, Mario Sznaier et al.
3D-SPATIAL MULTIMODAL MEMORY
Xueyan Zou, Yuchen Song, Ri-Zhao Qiu et al.
4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos
Mengqi Guo, Bo Xu, Yanyan Li et al.
A Constrained Optimization Approach for Gaussian Splatting from Coarsely-posed Images and Noisy Lidar Point Clouds
Jizong Peng, Tze Ho Elden Tse, Kai Xu et al.
Apply Hierarchical-Chain-of-Generation to Complex Attributes Text-to-3D Generation
Yiming Qin, Zhu Xu, Yang Liu
Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction
Yuanhao Cai, He Zhang, Kai Zhang et al.
BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting
Yiren Lu, Yunlai Zhou, Disheng Liu et al.
BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting
Jeongwan On, Kyeonghwan Gwak, Gunyoung Kang et al.
Bootstraping Clustering of Gaussians for View-consistent 3D Scene Understanding
Wenbo Zhang, Lu Zhang, Ping Hu et al.
Bridging Diffusion Models and 3D Representations: A 3D Consistent Super-Resolution Framework
Yi-Ting Chen, Ting-Hsuan Liao, Pengsheng Guo et al.
Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting
Yu Liu, Baoxiong Jia, Ruijie Lu et al.
Can3Tok: Canonical 3D Tokenization and Latent Modeling of Scene-Level 3D Gaussians
Quankai Gao, Iliyan Georgiev, Tuanfeng Wang et al.
CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compression
Yu-Ting Zhan, Cheng-Yuan Ho, He-Bi Yang et al.
CATSplat: Context-Aware Transformer with Spatial Guidance for Generalizable 3D Gaussian Splatting from A Single-View Image
Wonseok Roh, Hwanhee Jung, JongWook Kim et al.
CCL-LGS: Contrastive Codebook Learning for 3D Language Gaussian Splatting
Lei Tian, Xiaomin Li, Liqian Ma et al.
CF3: Compact and Fast 3D Feature Fields
Hyunjoon Lee, Joonkyu Min, Jaesik Park
CGS-GAN: 3D Consistent Gaussian Splatting GANs for High Resolution Human Head Synthesis
Florian Barthel, Wieland Morgenstern, Paul Hinzer et al.
CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes
Yang Liu, Chuanchen Luo, Zhongkai Mao et al.
CoMoGaussian: Continuous Motion-Aware Gaussian Splatting from Motion-Blurred Images
Jungho Lee, DongHyeong Kim, Dogyoon Lee et al.
Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs
Soonbin Lee, Fangwen Shu, Yago Sanchez de la Fuente et al.
ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction
Sankeerth Durvasula, Sharanshangar Muhunthan, Zain Moustafa et al.
CTRL-D: Controllable Dynamic 3D Scene Editing with Personalized 2D Diffusion
Kai He, Chin-Hsuan Wu, Igor Gilitschenski
DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds
Youyu Chen, Junjun Jiang, Kui Jiang et al.
DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splatting
Moonsoo Jeong, Dongbeen Kim, Minseong Kim et al.
Deep Gaussian from Motion: Exploring 3D Geometric Foundation Models for Gaussian Splatting
Yu Chen, Rolandos Alexandros Potamias, Evangelos Ververas et al.
DiET-GS: Diffusion Prior and Event Stream-Assisted Motion Deblurring 3D Gaussian Splatting
Seungjun Lee, Gim Hee Lee
DIMO: Diverse 3D Motion Generation for Arbitrary Objects
Linzhan Mou, Jiahui Lei, Chen Wang et al.
DOF-GS: Adjustable Depth-of-Field 3D Gaussian Splatting for Post-Capture Refocusing, Defocus Rendering and Blur Removal
Yujie Wang, Praneeth Chakravarthula, Baoquan Chen
DreamCatalyst: Fast and High-Quality 3D Editing via Controlling Editability and Identity Preservation
Jiwook Kim, Seonho Lee, Jaeyo Shin et al.
DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation
Guosheng Zhao, Chaojun Ni, Xiaofeng Wang et al.
DrivingForward: Feed-forward 3D Gaussian Splatting for Driving Scene Reconstruction from Flexible Surround-view Input
Qijian Tian, Xin Tan, Yuan Xie et al.
DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagery
Jiadong Tang, Yu Gao, Dianyi Yang et al.
DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting
Hyunwoo Park, Gun Ryu, Wonjun Kim
DropoutGS: Dropping Out Gaussians for Better Sparse-view Rendering
Yexing Xu, Longguang Wang, Minglin Chen et al.
EAP-GS: Efficient Augmentation of Pointcloud for 3D Gaussian Splatting in Few-shot Scene Reconstruction
Dongrui Dai, Yuxiang Xing
EGGS: Exchangeable 2D/3D Gaussian Splatting for Geometry-Appearance Balanced Novel View Synthesis
Yancheng Zhang, Guangyu Sun, Chen Chen
Empowering Vector Graphics with Consistently Arbitrary Viewing and View-dependent Visibility
Yidi Li, Jun Xiao, Zhengda Lu et al.
Enhanced Velocity Field Modeling for Gaussian Video Reconstruction
Zhenyang Li, Xiaoyang Bai, Tongchen Zhang et al.
Enhancing Close-up Novel View Synthesis via Pseudo-labeling
Jiatong Xia, Libo Sun, Lingqiao Liu
EVolSplat: Efficient Volume-based Gaussian Splatting for Urban View Synthesis
Sheng Miao, Jiaxin Huang, Dongfeng Bai et al.
ExploreGS: Explorable 3D Scene Reconstruction with Virtual Camera Samplings and Diffusion Priors
Minsu Kim, Subin Jeon, In Cho et al.
Extrapolated Urban View Synthesis Benchmark
Xiangyu Han, Zhen Jia, Boyi Li et al.
Faster and Better 3D Splatting via Group Training
Chengbo Wang, Guozheng Ma, Yizhen Lao et al.
Fast Feedforward 3D Gaussian Splatting Compression
Yihang Chen, Qianyi Wu, Mengyao Li et al.
FastLGS: Speeding Up Language Embedded Gaussians with Feature Grid Mapping
Yuzhou Ji, He Zhu, Junshu Tang et al.
FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting
Hengyu Liu, Yuehao Wang, Chenxin Li et al.
Flow Distillation Sampling: Regularizing 3D Gaussians with Pre-trained Matching Priors
Lin-Zhuo Chen, Kangjie Liu, Youtian Lin et al.