"neural radiance fields" Papers
189 papers found • Page 1 of 4
Conference
3D-HGS: 3D Half-Gaussian Splatting
Haolin Li, Jinyang Liu, Mario Sznaier et al.
4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular Videos
Mengqi Guo, Bo Xu, Yanyan Li et al.
4D Gaussian Splatting SLAM
Yanyan Li, Youxu Fang, Zunjie Zhu et al.
AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstruction
Jingnan Gao, Zhuo Chen, Xiaokang Yang et al.
BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting
Jeongwan On, Kyeonghwan Gwak, Gunyoung Kang et al.
Boost 3D Reconstruction using Diffusion-based Monocular Camera Calibration
Junyuan Deng, Wei Yin, Xiaoyang Guo et al.
Bridging Diffusion Models and 3D Representations: A 3D Consistent Super-Resolution Framework
Yi-Ting Chen, Ting-Hsuan Liao, Pengsheng Guo et al.
Bringing NeRFs to the Latent Space: Inverse Graphics Autoencoder
Antoine Schnepf, Karim Kassab, Jean-Yves Franceschi et al.
Cafe-Talk: Generating 3D Talking Face Animation with Multimodal Coarse- and Fine-grained Control
Hejia Chen, Haoxian Zhang, Shoulong Zhang et al.
Can NeRFs "See" without Cameras?
Chaitanya Amballa, Yu-Lin Wei, Sattwik Basu et al.
CTRL-D: Controllable Dynamic 3D Scene Editing with Personalized 2D Diffusion
Kai He, Chin-Hsuan Wu, Igor Gilitschenski
Deep Gaussian from Motion: Exploring 3D Geometric Foundation Models for Gaussian Splatting
Yu Chen, Rolandos Alexandros Potamias, Evangelos Ververas et al.
Depth-Guided Bundle Sampling for Efficient Generalizable Neural Radiance Field Reconstruction
Li Fang, Hao Zhu, Longlong Chen et al.
Diffusion$^2$: Dynamic 3D Content Generation via Score Composition of Video and Multi-view Diffusion Models
Zeyu Yang, Zijie Pan, Chun Gu et al.
DiSCO-3D : Discovering and Segmenting Sub-Concepts from Open-vocabulary Queries in NeRF
Doriand Petit, Steve Bourgeois, Vincent Gay-Bellile et al.
DreaMark: Rooting Watermark in Score Distillation Sampling Generated Neural Radiance Fields
Xingyu Zhu, Xiapu Luo, Xuetao Wei
DreamCatalyst: Fast and High-Quality 3D Editing via Controlling Editability and Identity Preservation
Jiwook Kim, Seonho Lee, Jaeyo Shin et al.
DriveDreamer4D: World Models Are Effective Data Machines for 4D Driving Scene Representation
Guosheng Zhao, Chaojun Ni, Xiaofeng Wang et al.
DriveEditor: A Unified 3D Information-Guided Framework for Controllable Object Editing in Driving Scenes
Yiyuan Liang, Zhiying Yan, Liqun Chen et al.
Efficient Gaussian Splatting for Monocular Dynamic Scene Rendering via Sparse Time-Variant Attribute Modeling
Hanyang Kong, Xingyi Yang, Xinchao Wang
Enhancing Close-up Novel View Synthesis via Pseudo-labeling
Jiatong Xia, Libo Sun, Lingqiao Liu
FFaceNeRF: Few-shot Face Editing in Neural Radiance Fields
Kwan Yun, Chaelin Kim, Hangyeul Shin et al.
Flux4D: Flow-based Unsupervised 4D Reconstruction
Jingkang Wang, Henry Che, Yun Chen et al.
GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections
Haiyang Bai, Jiaqi Zhu, Songru Jiang et al.
GAS: Generative Avatar Synthesis from a Single Image
Yixing Lu, Junting Dong, YoungJoong Kwon et al.
Gaussian Splatting for Efficient Satellite Image Photogrammetry
Luca Savant Aira, Gabriele Facciolo, Thibaud Ehret
GazeGaussian: High-Fidelity Gaze Redirection with 3D Gaussian Splatting
Xiaobao Wei, Peng Chen, Guangyu Li et al.
Generalizable Hand-Object Modeling from Monocular RGB Images via 3D Gaussians
Xingyu Liu, Pengfei Ren, Qi Qi et al.
Genesis: Multimodal Driving Scene Generation with Spatio-Temporal and Cross-Modal Consistency
Xiangyu Guo, Zhanqian Wu, Kaixin Xiong et al.
Glad: A Streaming Scene Generator for Autonomous Driving
Bin Xie, Yingfei Liu, Tiancai Wang et al.
GO-N3RDet: Geometry Optimized NeRF-enhanced 3D Object Detector
Zechuan Li, Hongshan Yu, Yihao Ding et al.
GS-LiDAR: Generating Realistic LiDAR Point Clouds with Panoramic Gaussian Splatting
Junzhe Jiang, Chun Gu, Yurui Chen et al.
GS-LIVM: Real-Time Photo-Realistic LiDAR-Inertial-Visual Mapping with Gaussian Splatting
Yusen XIE, Zhenmin Huang, Jin Wu et al.
GS-ProCams: Gaussian Splatting-Based Projector-Camera Systems
Qingyue Deng, Jijiang Li, Haibin Ling et al.
HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View Synthesis
Zipeng Wang, Dan Xu
Identity-preserving Distillation Sampling by Fixed-Point Iterator
SeonHwa Kim, Jiwon Kim, Soobin Park et al.
Improving Gaussian Splatting with Localized Points Management
Haosen Yang, Chenhao Zhang, Wenqing Wang et al.
InstantSplamp: Fast and Generalizable Stenography Framework for Generative Gaussian Splatting
Chenxin Li, Hengyu Liu, Zhiwen Fan et al.
Layered Motion Fusion: Lifting Motion Segmentation to 3D in Egocentric Videos
Vadim Tschernezki, Diane Larlus, Andrea Vedaldi et al.
LiDAR-RT: Gaussian-based Ray Tracing for Dynamic LiDAR Re-simulation
Chenxu Zhou, Lvchang Fu, Sida Peng et al.
LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields
Zhengqin Li, Dilin Wang, Ka chen et al.
LookCloser: Frequency-aware Radiance Field for Tiny-Detail Scene
Xiaoyu Zhang, Weihong Pan, Chong Bao et al.
Luminance-GS: Adapting 3D Gaussian Splatting to Challenging Lighting Conditions with View-Adaptive Curve Adjustment
Ziteng Cui, Xuangeng Chu, Tatsuya Harada
MaintaAvatar: A Maintainable Avatar Based on Neural Radiance Fields by Continual Learning
Shengbo Gu, Yu-Kun Qiu, Yu-Ming Tang et al.
Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh
Xiangjun Gao, Xiaoyu Li, Yiyu Zhuang et al.
MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the Wild
Deming Li, Kaiwen Jiang, Yutao Tang et al.
Multimodal LiDAR-Camera Novel View Synthesis with Unified Pose-free Neural Fields
Weiyi Xue, Fan Lu, Yunwei Zhu et al.
MultimodalStudio: A Heterogeneous Sensor Dataset and Framework for Neural Rendering across Multiple Imaging Modalities
Federico Lincetto, Gianluca Agresti, Mattia Rossi et al.
NeRAF: 3D Scene Infused Neural Radiance and Acoustic Fields
Amandine Brunetto, Sascha Hornauer, Fabien Moutarde
NeRF Is a Valuable Assistant for 3D Gaussian Splatting
Shuangkang Fang, I-Chao Shen, Takeo Igarashi et al.