"neural rendering" Papers
55 papers found • Page 1 of 2
Conference
3DEnhancer: Consistent Multi-View Diffusion for 3D Enhancement
Yihang Luo, Shangchen Zhou, Yushi Lan et al.
3D-HGS: 3D Half-Gaussian Splatting
Haolin Li, Jinyang Liu, Mario Sznaier et al.
BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis
David Svitov, Pietro Morerio, Lourdes Agapito et al.
CLiFT: Compressive Light-Field Tokens for Compute Efficient and Adaptive Neural Rendering
Zhengqing Wang, Yuefan Wu, Jiacheng Chen et al.
D$^2$GS: Dense Depth Regularization for LiDAR-free Urban Scene Reconstruction
Kejing Xia, Jidong Jia, Ke Jin et al.
DC4GS: Directional Consistency-Driven Adaptive Density Control for 3D Gaussian Splatting
Moonsoo Jeong, Dongbeen Kim, Minseong Kim et al.
DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-free 3D Reconstruction
Rui Wang, Quentin Lohmeyer, Mirko Meboldt et al.
EVPGS: Enhanced View Prior Guidance for Splatting-based Extrapolated View Synthesis
Jiahe Li, Feiyu Wang, Xiaochao Qu et al.
Free360: Layered Gaussian Splatting for Unbounded 360-Degree View Synthesis from Extremely Sparse and Unposed Views
Chong Bao, Xiyu Zhang, Zehao Yu et al.
GaussianOcc: Fully Self-supervised and Efficient 3D Occupancy Estimation with Gaussian Splatting
Wanshui Gan, Fang Liu, Hongbin Xu et al.
GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splatting
Shujuan Li, Yu-Shen Liu, Zhizhong Han
GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling
Yang Zheng, Menglei Chai, Delio Vicini et al.
InterDyn: Controllable Interactive Dynamics with Video Diffusion Models
Rick Akkerman, Haiwen Feng, Michael J. Black et al.
MetricGrids: Arbitrary Nonlinear Approximation with Elementary Metric Grids based Implicit Neural Representation
Shu Wang, Yanbo Gao, Shuai Li et al.
MirrorVerse: Pushing Diffusion Models to Realistically Reflect the World
Ankit Dhiman, Manan Shah, R. Venkatesh Babu
MonoInstance: Enhancing Monocular Priors via Multi-view Instance Alignment for Neural Rendering and Reconstruction
Wenyuan Zhang, Yixiao Yang, Han Huang et al.
NoPo-Avatar: Generalizable and Animatable Avatars from Sparse Inputs without Human Poses
Jing Wen, Alex Schwing, Shenlong Wang
OcRFDet: Object-Centric Radiance Fields for Multi-View 3D Object Detection in Autonomous Driving
Mingqian Ji, Jian Yang, Shanshan Zhang
ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos
Zetong Zhang, Manuel Kaufmann, Lixin Xue et al.
PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields
Sean Wu, Shamik Basu, Tim Broedermann et al.
Perception-as-Control: Fine-grained Controllable Image Animation with 3D-aware Motion Representation
Yingjie Chen, Yifang Men, Yuan Yao et al.
Puzzle Similarity: A Perceptually-guided Cross-Reference Metric for Artifact Detection in 3D Scene Reconstructions
Nicolai Hermann, Jorge Condor, Piotr Didyk
RayGaussX: Accelerating Gaussian-Based Ray Marching for Real-Time and High-Quality Novel View Synthesis
Hugo Blanc, Jean-Emmanuel Deschaud, Alexis Paljic
ReMatching Dynamic Reconstruction Flow
Sara Oblak, Despoina Paschalidou, Sanja Fidler et al.
Self-Ensembling Gaussian Splatting for Few-Shot Novel View Synthesis
Chen Zhao, Xuan Wang, Tong Zhang et al.
Spik-NeRF: Spiking Neural Networks for Neural Radiance Fields
Gang Wan, Qinlong Lan, Zihan Li et al.
STORM: Spatio-TempOral Reconstruction Model For Large-Scale Outdoor Scenes
Jiawei Yang, Jiahui Huang, Boris Ivanovic et al.
SVG-Head: Hybrid Surface-Volumetric Gaussians for High-Fidelity Head Reconstruction and Real-Time Editing
Heyi Sun, Cong Wang, Tian-Xing Xu et al.
TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splatting
Jianchuan Chen, Jingchuan Hu, Gaige Wang et al.
Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splatting
Nan Wang, Lixing Xiao, Yuantao Chen et al.
BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting
Lingzhe Zhao, Peng Wang, Peidong Liu
CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization
K L Navaneet, Kossar Pourahmadi, Soroush Abbasi Koohpayegani et al.
CoR-GS: Sparse-View 3D Gaussian Splatting via Co-Regularization
Jiawei Zhang, Jiahe Li, Xiaohan Yu et al.
DORSal: Diffusion for Object-centric Representations of Scenes $\textit{et al.}$
Allan Jabri, Sjoerd van Steenkiste, Emiel Hoogeboom et al.
Fine-Grained Multi-View Hand Reconstruction Using Inverse Rendering
Qijun Gan, Wentong Li, Jinwei Ren et al.
GAURA: Generalizable Approach for Unified Restoration and Rendering of Arbitrary Views
Vinayak Gupta, Rongali Simhachala Venkata Girish, Mukund Varma T et al.
GaussianPro: 3D Gaussian Splatting with Progressive Propagation
Kai Cheng, Xiaoxiao Long, Kaizhi Yang et al.
GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces
Yingwenqi Jiang, Jiadong Tu, Yuan Liu et al.
Generalizable Human Gaussians for Sparse View Synthesis
Youngjoong Kwon, Baole Fang, Yixing Lu et al.
Generative Rendering: Controllable 4D-Guided Video Generation with 2D Diffusion Models
Shengqu Cai, Duygu Ceylan, Matheus Gadelha et al.
HashPoint: Accelerated Point Searching and Sampling for Neural Rendering
Jiahao Ma, Miaomiao Liu, David Ahmedt-Aristizabal et al.
LN3Diff: Scalable Latent Neural Fields Diffusion for Speedy 3D Generation
Yushi Lan, Fangzhou Hong, Shuai Yang et al.
Parameterization-driven Neural Surface Reconstruction for Object-oriented Editing in Neural Rendering
Baixin Xu, Jiangbei Hu, Fei Hou et al.
RAUCA: A Novel Physical Adversarial Attack on Vehicle Detectors via Robust and Accurate Camouflage Generation
Jiawei Zhou, Linye Lyu, Daojing He et al.
Relightable and Animatable Neural Avatars from Videos
Wenbin Lin, Chengwei Zheng, Jun-hai Yong et al.
RPBG: Towards Robust Neural Point-based Graphics in the Wild
Qingtian Zhu, Zizhuang Wei, Zhongtian Zheng et al.
SAGS: Structure-Aware 3D Gaussian Splatting
Evangelos Ververas, Rolandos Alexandros Potamias, Song Jifei et al.
Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
Tao Lu, Mulin Yu, Linning Xu et al.
TCLC-GS: Tightly Coupled LiDAR-Camera Gaussian Splatting for Autonomous Driving
Cheng Zhao, su sun, Ruoyu Wang et al.
Texture-GS: Disentangle the Geometry and Texture for 3D Gaussian Splatting Editing
Tian-Xing Xu, WENBO HU, Yu-Kun Lai et al.